IGGM’s Ultimate Guide: Prepare for ARC Raiders 4th Expedition Before June 22nd

ARC Raiders Third Expedition Window has closed, and Fourth Expedition Window is coming soon, expected to open on June 22nd. This means you have approximately six weeks to prepare from now until the project opens.
While that might sound like plenty of time, the five stages of Fourth Expedition requirements will make it clear that it isn’t. You’ll need a variety of resources to complete it on time. It’s best to start early, or you might miss the data wipe and regret it later.
In this guide, IGGM will show you how to prepare for the upcoming ARC Raiders Fourth Expedition.
Window Time
Fourth Expedition window will open on June 22nd, 2026. When previewing the project, a real-time countdown will be displayed in-game, allowing you to track the remaining time without leaving the client.
As of now, the official end date of Expedition window has not been confirmed, but based on the experience of the Third Expedition, IGGM believes window duration could be between five days and two other times.
Embark has acknowledged the controversy surrounding the linking of damage output to skill point rewards and is actively adjusting the reward system. Therefore, the specific details of the fourth data wipe may be adjusted before June. Stay tuned!
As a reminder, any progress you made in the previous expedition will be retained. So, if you started stage 2 after the last reset but didn’t complete it, you can continue from there without having to start over.
Expedition Preparation
ARC Raiders’ fourth expedition consists of 5 stages, each with 4 requirements. The difficulty increases dramatically starting from stage 4, and stage 5 is entirely coin-based, which may catch unprepared players off guard. Here is the ARC Raiders items list for each stage as listed by IGGM:
- Stage 1 – Basic Stage: You need 150 Metal Parts, 200 Plastic Parts, 80 ARC Alloys, and 15 Steel Springs.
- Stage 2 – Core Systems Stage: You need 35 Durable Cloths, 25 Wires, 20 Electrical Components, and 4 Cooling Coils.
- Stage 3 – Framework Stage: You need 4 Light Bulbs, 30 Battery, 10 Shredder Gyro, and 1 Exodus Module.
- Stage 4 – Outfitting Stage: You need 5 Frequency Modulation Boxes, 5 Advanced Electrical Components, 3 Ion Sputters, and 3 Leaper Pulse Units.
- Stage 5 – Load Stage: You need 200,000 coins worth of Combat Items, 100,000 coins worth of Survival Items, 150,000 coins worth of Provisions, and Materials worth 300,000 coins.
Preparing materials worth 75 coins in just stage 5 is a staggering amount. Therefore, develop your scavenging and trading strategy around this goal and strive to reach the target amount by June 22nd.
However, note that stage 5 requires trading specific categories of materials, such as Combat Items, Survival Items, Provisions, or Materials; not just any item will do. Additionally, there is a trading limit for each category.
Specific Steps
IGGM recommends prioritizing completing stage 1 and 2 of ARC Raiders Fourth Expedition quickly.
Metal Parts, Plastic Parts, and ARC Alloy are the most common scavenging items in the game. If you frequently engage in scavenging, this shouldn’t be too difficult. The slightly more challenging item might be 15 Steel Springs, as their drop rate is lower than the aforementioned items.
In the second stage, your focus will shift to electronics. Wires and Electrical Components are frequently found in industrial areas and are not particularly difficult to obtain, but the four Cooling Coils might slow you down. Cooling Coils are rare and have a low drop rate, so you should actively seek them out and prioritize acquiring them rather than passively waiting for them to appear.
The third stage is likely where most players get stuck. One Exodus Module is the most difficult single item to obtain in Fourth Expedition. Other items in this stage, 30 Battery and 10 Shredder Gyro, can be obtained by consistently farming monsters. Therefore, IGGM recommends focusing on Exodus Modules first, and the other items can be acquired naturally.
Frequency Modulation Box, Ion Sputter, and Leaper Pulse Unit in the fourth stage are all rare items, requiring specific enemy types or acquisition in high-tier loot areas. If you don’t choose the right area and equipment, your drop rate will be very low.
The fifth stage mainly revolves around item trading, which is also the ultimate goal of Expedition. Breakdown by Category:
- Combat Items: 200,000 Coins
- Provisions: 150,000 Coins
- Materials: 300,000 Coins
- Survival Items: 100,000 Coins
Materials are the highest, requiring 300,000 Coins. Considering the large amount of loot accumulated during normal gameplay, this value is reasonable. The key to stage 5 is not to hoard. Continuously trade all four categories of items during each game, instead of saving everything for one game.
If you find your items are insufficient to complete stage 5 trading, you can buy cheap ARC Raiders Expedition Material from IGGM.com, which provides the safest and fastest way to acquire them.

Expedition Value
Is the Fourth Expedition worth participating in? The answer is yes, provided the official reward system continues to improve. The third expedition had some issues with the correlation between damage output and skill point rewards, and the official team has confirmed that they are iterating on the system.
Completing the entire expedition yields very generous rewards; skipping it entirely means giving up part of your game progress. Data clearing related to the fourth expedition window is not mandatory. If you performed exceptionally well in the third expedition and don’t want to reset, you can still complete Expedition without resetting.
This concludes IGGM’s information regarding preparations for the fourth expedition in ARC Raiders. Let’s look forward to June 22nd and hope for some surprises!
